November 14, 2016

Titan Slayer

Roguish Archetype
Comments from the Finger: This is heavily inspired by the Blade Bravo of 3.5, and a certain build called 'I Might be Tiny, but You're Dead: The Other Killer Gnome.' I swear, we're never going to run out of inspiration from 3.5.

Titan Slayer

Prerequisite: Small size
Though titan slayers often adopt larger-than-life names, and perform immense feats, they are universally little folk, such as halflings and gnomes, which excel at battling foes larger than themselves.
     As a titan slayer, you have learned a number of techniques to dumbfound larger creatures, so that you can target their vital areas and bring them down swiftly. You use your foe's size against them, weaving between their limbs, and striking when they least expect it. No challenge, and no foe, is too large for you, for as they say, 'The bigger they are, the harder they fall.'

Underfoot Combat
Starting at 3rd level, while you are adjacent to a creature that is two or more size categories larger than you, you can use your bonus action to enter that creature's space. You remain in this creature's space until it moves or until you use your bonus action to move to an unoccupied space adjacent to the creature.
     While you are in a hostile creature's space, you can use Sneak Attack against that creature, even if you do not have advantage against it or if no enemy of the target is within 5 feet of it. Additionally, while in this space, you have half cover if the creature is two size categories larger than you, and three-quarters cover if the creature is three or more size categories larger than you.

Knee Striker
At 3rd level, when you make a Sneak Attack against a creature larger than you, you can forego half your Sneak Attack dice (rounded down, to a minimum of 1) to knock that creature prone.

Confound the Big Folk
By 9th level, you are an expert in the art of baffling the big folk, who are slow and unobservant by your standards. You have advantage on Dexterity (Stealth) checks made to hide from and sneak around creatures larger than you. You can also add half your proficiency bonus to any ability check that doesn't already use your proficiency bonus which you use to avoid, climb on, or confuse a creature larger than you.

Fear No Monster
By 13th level, you are fearless in the face of impossible odds. You can't be frightened, and, when you roll initiative, you have advantage on ability checks saving throws you make until the end of your next turn.

Fell the Giant
At 17th level, your weapon attacks against creatures larger than you score a critical hit on a roll of 19 or 20. Your critical hits also knock the target creature prone.

16 comments:

  1. This is hilarious, and super powerful if you regularly go up against large creatures. Too bad I'm usually fighting mediums...

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  2. I was just about to embark as a gnome rogue on adventures with my group. Now I know what I would like to be as an archetype at 3rd level

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  3. Ah, the old classics.

    An "and" is required in "fear no monster" between ability checks and saving throws.

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  4. Also, at 17th are all ok your attacks supposed to knock them prone? Or just the crits?

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    1. I was just about to ask the same thing.

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    2. I believe this was supposed to only trigger on crits. I see the wording issue, however. I'll change that as soon as I can

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  5. "You can also add half your proficiency bonus to any ability check that doesn't already use your ability modifier which you use to avoid, climb on, or confuse a creature larger than you."

    This is very confusing. What ability check doesn't already use your ability modifier?

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    1. This is actually a tyoe -- should be added to any check that doesn't add your proficiency bonus.

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  6. I really love it! The Underfoot Combat makes me think of the character atatched to the creature by digging in swords! One thing... I feel that anything that gets knocked prone should get a save maybe though? Even if it's at disadvantage perhaps?

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    1. This is a good point, and I'll have to mull it over a bit. On one hand, it's weird to impose a condition without a saving throw on the part of the target, but on the other hand, this requires some substantial damage sacrifice.

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    2. Maybe the Knee Striker prone would be without a save and the Fell the Giant would have a save?

      Also, If you're in a giant's space and he falls prone, he falls on YOU. That's completely DM-abusable.

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  7. Do I only get the benefits of Underfoot Combat if I use my bonus action? I can already enter the space of a creature two size categories larger than me normally so it seems like a waste to use my bonus action if it's not explicitly required. Or if I'm out of movement, I suppose.

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    1. You can already /pass through/ an enemy's space, if that enemy is two or more size categories larger than you, but you can't willingly end your turn there. This allows you to do just that.

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    2. Huh, guess I totally misread that. Noted.

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  8. An awesome idea for a lightfoot halfling rouge with lucky and naturally stealthy allowing him to hide amongst the larger folk allowing him to hide literally under a giant's foot.
    Might use it for my Storm King's Thunder campaign.

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  9. I love this subclass, especially as my group is about to start Storm King's Thunder. I may use this for an NPC at some point!

    One thing I would like to point out though, is that in order to be in a position to gain cover from Underfoot Combat, the creature already has to be two sizes larger than you. So saying that you gain half cover if they are two sizes larger than you is somewhat redundant. Unless there is a way to be in a hostile Creature's space without using the bonus action feature?

    To keep in line with WoTC wording, an idea is:

    Starting at 3rd level, while you are adjacent to a creature that is two or more size categories larger than you, you can use your bonus action to enter that creature's space. You remain in this creature's space until it moves or until you use your bonus action to move to an unoccupied space adjacent to the creature.
    While you are in a hostile creature's space, you can use Sneak Attack against that creature, even if you do not have advantage against it or if no enemy of the target is within 5 feet of it. Additionally, while in this space, you have half cover. This increases to three-quarters cover if the creature is three or more size categories larger than you.

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