November 4, 2016

The Archmage

Otherworldly Patron
Comments from the Finger: This interesting gem of a warlock patron comes to you from Idanbhk, and pays lip-service to many of our favorite wizards.

The Archmage

Your pact is with the spirit of an extremely powerful spellcaster, a legendary master of the arcane. Perhaps you have come into possession of a relic of theirs that holds a connection to their essence, or perhaps you have fallen under the tutelage of a demilich. Regardless of how you contact them, such spellcasters were immensely powerful in life, and are directly connected to the Weave in death. For your service, they can teach you the deepest secrets of arcana.
     Arcane beings powerful enough to forge such a pact include Vecna, Elminster, Mordenkainen, Bigby, Leomund, and Acererak.

Archmage Expanded Spells
Spell Level  Spells
1stmagic missile, Tenser’s floating disk
2ndMelf’s acid arrow, Nystul’s magic aura
3rdfireball, Leomund’s tiny hut
4thMordenkainen’s faithful hound, Otiluke’s resilient sphere
5thBigby’s hand, Rary’s telepathic bond

Arcane Storage
Starting at 1st level, your pact allows you to prepare a spell for later usage. When you finish a long rest, you can choose one spell you know of a level you can cast. You can cast that spell once at its minimum level without using a spell slot, but cannot cast it otherwise, until you finish a long rest.

Unbreakable Spell
When you reach 6th level, if you would lose your concentration on a spell before its duration ends, or if a spell you cast is dispelled, you can use your reaction to maintain concentration on the spell or prevent its dispelling.
     Once you use this ability, you can't use it again until you finish a short or long rest.

Spell Resistance
Starting at 10th level, your dealings with the arcane give you a measure of protection from spells. You have resistance to damage from spells.

Induce Weakness
At 14th level, as an action, you can weaken a creature you can see within 30 feet and make it more easily influenced and damaged by magic. The creature must make a Charisma saving throw. On a failure, the creature becomes vulnerable to damage from spells until the end of your next turn, and has disadvantage on saving throws against spells for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a successful save.
     Once you use this feature, you can't use it again until you finish a long rest.

13 comments:

  1. Induce Weakness: Does the creature make the saving throw to end this effect at disadvantage too?

    Love the class, love the idea of a warlock with a little more utility. Thanks for all your work!

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    1. Because Induce Weakness isn't a spell itself, I would say no.

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    2. Right, that's the RAW in this case

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  2. Arcane storage mentions spells stored can be cast at their lowest level but all of warlocks spell slots scale so is the spell still cast as a lower level spell at higher levels?

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    1. By RAW, the spell is cast at it's lowest level. That being said, I'm not exactly married to this option as opposed to the other one. If someone feels strongly that it should be switched, and makes a compelling argument, I can be swayed.

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    2. The spell should be cast at its lowest level. Since you can choose a spell from your highest level anyway, it doesn't matter so much, but the point is that the ability imitates a wizard preparing spells- and spells are prepared at their lowest level, even if later cast at a higher one.

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  3. The bonus spell chart says "Spellweaver".

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    Replies
    1. Yup, copypasta error -- I'll fix that right away!

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  4. I know you can't get all the spells expected of an archmage pact into the Bonus spell table but I kinda feel like detect magic should be in there.

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    1. Warlocks /can/ get it at will as an invocation, however.

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  5. Well hello warlock spell slots on fireball, magic missile and acid arrow.

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    1. That's probably the most fun takeaway for this warlock. All the wizard-y spellcasting!

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