October 31, 2016

Path of the Dragonheart

Primal Path
Comments from the Finger: This one was requested via subreddit -- a barbarian that emulates a dragon through his fighting style.

Path of the Dragonheart

Dragons are fearless. They are apex predators, and have been since the dawn of time. Nothing in nature is as naturally destructive and physically dominant. Barbarians that erect totems of beasts need look no further for a creature to emulate; all beasts bow to dragons.
     When you choose the Way of the Dragonheart, you strive to be like the dragon: a hunter that is immune to intimidation and knows no equal. You will emulate their way of fighting and their supreme confidence. When you have at last succeeded, you will stand alongside dragonkind as the most dangerous things in nature.

Dragonheart
Starting when you choose this primal path at 3rd level, your strikes have the precision of a dragon's fang. While raging, your weapon attacks score a critical hit on a roll of 19 or 20.

Dragon's Lunge
At 6th level, when you take the Attack action on your turn, you can leap up to 15 feet directly towards your target, without provoking Opportunity Attacks, even if this movement causes you to travel through the air. If your target is in the air, you can complete your Attack action before falling.

Wyrm's Awe
Beginning at 10th level, you can use your bonus action to bow a creature before your draconic presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be charmed by you until the end of your next turn.
     After you target a creature with this ability, you can't use it again on that creature for 24 hours.

Vengeance of the Wyrm
By 14th level, your weapons are like dragon's fangs, and your armor is like scale. If a creature damages you while you're raging, you can add twice you Rage Damage bonus to damage rolls against that creature on your next turn.



Changelog: 11/1/16: Wyrm's Awe: Renamed from Wyrm's Persuasion. Effect is now a bonus action
11/2/16: Vengeance of the Wyrm: Adds rage bonus to damage, not attack rolls

25 comments:

  1. Pretty good overall in my opinion. However I do have a suggestion to make. Maybe adding a choice between charm or fear for Wyrm's Persuasion and possibly renaming it would add both flavor and a mechanical dynamic to the feature. Dragon's can be just as scary as they are charming.

    ReplyDelete
    Replies
    1. Berserkers get the same ability with fear.

      Delete
    2. I do think I'll rename this actually. Something like Wyrm's Awe better conveys what I was going for. Mechanically, however, this feature is largely a clone of the Beserker's intimidation ability, with charmed in place of fear. The actual mechanics of the charmed condition support the overpowering awe of a dragon quite well, even if the name doesn't.

      Delete
  2. The third and 14th level features are really bland, and the 10th really should scale off Con or Str to reduce MAD as most Barbs are already stretched thin. However, the 6th level feature is amazing and I wish the rest of the subclass was more like that.

    ReplyDelete
    Replies
    1. The 10th level ability is based of the 10th level berserker ability, which uses charisma. Also, charisma is kind of a dragon thing- dragonborns get a bonus to it, sorcerers use it, and the dragon spellcasters variant also uses cha.

      I think that maybe the wyrm's persuasion could be upgraded to 14th level as a bonus action draconic presence (which frightens all creatures within range), but the current 14th level feature is probably too good to be at 10th level.

      Delete
    2. Sure cha is a dragon thing, but this subclass doesn't use cha for anything else so it's just awkwardly there. Ontop of that it'll probably never be used because it requires good charisma and is generally useless because it's one turn of being charmed per 24 hours per creature. What situation would go better if you could charm a creature for 6 seconds, if they fail a save against your crappy save DC, or okay save DC if you rolled great stats or shot yourself in the foot for more cha instead of good str/con/dex.

      Delete
    3. The exact same thing can (and should) be said of the berserker's 10th level ability.

      Delete
    4. oh well the berserker sucks normally anyway, but atleast that ability can be used more than once per creature. Still crappy though

      Delete
    5. You've got a point. The beserker's ability is somewhat problematic, so in retrospect, I probably shouldn't have used it for a base. However, if I change the ability score and keep the rest of it constant, it breaks a lot of the mechanical expectation of these ability scores (it doesn't make sense to use Constitution to charm or frighten someone, for example.) This ability might need some rewriting.

      Delete
  3. I think there is a reason fighters get improved crit and barbarians don't- brutal critical. A barbarian's critical hit deals a LOT of damage, and I think giving them a double chance to deal that damage is too powerful. Also, that ability has pretty much nothing to do with dragons.

    The other stuff seems good, although still lack a bit of dragon-ness.

    ReplyDelete
    Replies
    1. It's not really that big of a deal, since you can just multiclass into fighter for it. Infact it's kinda terrible because you have to rage for it and it's kinda weak in comparison to other barbarian features like bonus action to attack, resistance to most damage, giving advantage to your melee allies, or even being able to become really fast. If it was all the time it'd be fine.

      Delete
    2. Fair enough. I guess an extra 5% chance to deal 2-3 extra d12s isn't really that powerful.

      Delete
    3. Yeah, I did the math on this, and it's certainly more powerful with brutal critical, but it doesn't overwhelm the expected damage calculation.

      Delete
  4. what if the Lvl 10 ability was a taunt. You know try to get everyone to attack you inside of the team. It would go good with the lvl 14 ability. Like Little bear said cha. for the mod doesn't really help the Barb. So you can use the Stre or Con mod for it. This is just my opinion

    ReplyDelete
  5. Oddity I noticed: You don't actually become immune to Fear.

    ReplyDelete
  6. I do like the lunge thing, that could get some good use on other martials.

    ReplyDelete
  7. Vengeance of the Wyrm seems kind of crazyisly good to me, and seems to discourage the barbarian from using Reckless Attack once they get this Path feature. Maybe make it only on the first attack each turn, or only on Reckless Attacks against the target in question? Then the target has an interesting proposition of whether they make use of the advantage the barbarian's giving them in exchange for setting up a pain train on themself.

    ReplyDelete
    Replies
    1. I'm a little confused here. How does Vengeance discourage Reckless Attack?

      Delete
    2. Because you're getting (at minimum) a +6 bonus to your attack rolls, as opposed the the +5 that advantage statistically evens out at (according to WoTC, anyway). So, you can get a +6 bonus (or +8 bonus at 16th level and higher) to your attack, provided you attack someone who damaged you last turn. With those kind of bonuses in a bounded accuracy system, who ever needs to Reckless Attack?

      Delete
    3. I was prepared to tell you that this feature actually just gave you a boost on damage, not attack, but it appears I'm /very/ wrong! That's actually a typo -- the intent here should be that you get more damage against enemies that hit you.

      Delete
    4. Thank you for pointing that out!

      Delete
    5. No problem! This basically solves the problem I had with it entirely and removes the one thing that was stopping me from loving this.

      Delete
  8. This comment has been removed by the author.

    ReplyDelete
  9. Looks like good fun to me. Any plans on having a go at the Primeval from 3.5?

    ReplyDelete
    Replies
    1. As a matter of fact, the Primeval is showing up in this month's patreon book!

      Delete