September 26, 2016

Night Mask Deathbringer

Roguish Archetype
Comments from the Thumb: Ever wanted to sort-of-but-not-really be a vampire? Really? Then have I got the archetype for you! This is, for the most part, based on the 3.5 PrC, the Night Mask Deathbringer.

Night Mask Deathbringer

You have undergone a dark ritual to gain some of the powers of a vampire while remaining alive and mortal. You are not truly undead, so you do not share their weakness to sunlight and divine magic, but neither are you fully alive. Your newfound powers are simply new tools to use in your deadly craft.

Hesitating Stare
Starting when you select this archetype at 3rd level, you gain the terrifying gaze of a vampire. As a bonus action on your turn, you can fix this gaze on one creature that you can see within 30 feet of you. The creature must succeed on a Charisma saving throw (save DC equals 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the beginning of your next turn. A creature that succeeds on this saving throw is immune to it for 24 hours.

Spider Climb
Starting at 3rd level, you can walk on walls and ceilings, unhampered by gravity. You learn the spell, spider climb, and can cast it once (targeting only yourself) as a 2nd level spell.
     You must finish a short or long rest before you can use this ability again.
     When you reach 9th level, you can use this feature 3 times between rests, and when you reach 13th level, you can use it at will.

Ghost Step
Starting at 9th level, as a bonus action, you can become invisible until the beginning of your next turn. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Dominating Stare
Starting at 13th level, you learn to use your unnerving gaze to hypnotize instead of frighten. You learn the spell, dominate person, and can cast it once as a 5th level spell. Charisma is your spellcasting ability for this spell.
     You must finish a short or long rest before you can use this ability again.

Vampirism
Starting at 17th level, whenever you hit a creature with a melee weapon attack, you regain hit points equal to half the damage dealt, rounded down, as you siphon away the unfortunate victim's strength.
     Additionally, you gain the fangs of your undead kin. As an action on your turn, you can bite a creature that is willing, grappled, incapacitated, or restrained, dealing 1 piercing damage and 3d6 necrotic damage. You regain hit points equal to the amount of necrotic damage dealt.



Changelog: Name: Changed from Dhampir Assassin to Night Mask Deathbringer

12 comments:

  1. your google drive link screwed up and the link isn't public

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    1. *shakes fist at Thumb* Should be fixed now.

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    2. My computer does that by default, and occasionally I forget to change it. Sorry folks.

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  2. You know, I don't actually like this. I feel that the Dhampyr (A race) shouldn't be restricted only to rogues. I feel like rather than an archetype, this should have been a race. It's like making Tiefling a warlock patron for example. It just doesn't seem to fit. I realize though that balancing a race, especially one with so many identifying features, is difficult. Perhaps release a Dhampyr Fighter and a Dhampyr spellcaster option to add more variety?

    Alternatively, as a race, I'd do something like this:

    CHA +1
    DEX +1
    Fangs: melee weapon attack vs grappled/restrained/incapacitated foe, dex or str, 1 piercing, 1d4 necrotic, gain temp hp = damage dealt.
    Child of Night: 1st level: Minor Illusion, 3rd level, Charm Person, 5th level, either Spider Climb or Invisibility

    Other than that the archetype looks fine.

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    1. I'm gonna have to ask the Thumb (this is his piece), but I was under the impression that the Dhampir Assassin was a prestige class somewhere (though now that I look for it, I can find no evidence of that claim.)

      The dhampir race is most definitely on the todo list, and we'll make it a prerequisite for this class when it's complete. That's a pretty good start for it, as well.

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    2. This was inspired by the Night Mask Deathbringer PrC, which I believe was in Magic of Faerun or something. Changed the name because the Night Masks are very setting-specific.

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    3. Update: The Night Mask Deathbringer appeared in Champions of Ruin, apparently.

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    4. Basing it off of a prestige class and renaming it makes more sense. I suggest a different name however, as Dhampir adds a different flavor from vampire. Changing the name would also mean you don't have to be a Dhampir to take this once Dhampir comes out. I suggest Sanguine Blade or Child of Night.

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    5. All of these work. I'd actually recommend going with Night Mask Deathbringer, so that people who are familiar with that class in earlier editions can find this one.

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    6. That sounds better. I'm just nitpicking the name. The class is awesome.

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  3. No relation to the Ghost Faced Killer? Was thinking of making something for that but might be too similar to this and the shadow monk

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    1. These are both based on classes from 3.5 -- this one has more of a vampire thing going on, and the Ghost-Faced Killer is more of an eastern assassin type. Admittedly, they're similar in name, but they're both beloved artifacts from 3.5, so we're loathe to change them too much.

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