September 2, 2016

Abysswalker

Ranger Archetype
Comments from the Finger: Because we need an evil ranger. (Also, bonus points if you name your character Artorias.)

Abysswalker

Rangers that reflect the abysswalker archetype have traveled to the Lower Planes, either physically or spiritually, and witnessed its darkness firsthand. Such a deep evil imprints itself on those who visit there, and abysswalkers manifest some if its traits.

Infernal Lash
Starting when you choose this archetype at 3rd level, when you take the Attack action on your turn, you can use your bonus action to strike out at an enemy with a whip of necrotic energy. Make a ranged spell attack roll against a creature within 15 feet. This attack does not have disadvantage due to being with reach of a hostile creature. On a hit, the target takes 1d8 necrotic damage. At 10th level, you can add your Wisdom modifier to this damage.

Shield of Shadows
At 7th level, you can manifest or dismiss a shield composed of shadowstuff as a bonus action. This shield has no weight, and attaches to one of your arms, leaving the arm free to wield weapons or perform other actions.

Fiend's Fury
At 11th level, once per turn, when you take the Attack action against a hostile creature you started your turn adjacent to, you can make an additional attack against it.

Wraith Step
By 15th level, when a creature makes a melee attack against you, you can use your reaction to become briefly immaterial, interrupting the attack. You can move up to 10 feet in any direction without provoking Opportunity Attacks. The attacker can choose a new target for the attack, if one is available.



Changelog: 9/2/16: Fiend's Fury: Reworded and includes a 'once per turn' clause.

11 comments:

  1. This just looks fun. It definitely focuses on the physical aspect of the ranger class, and much less about the magical part. You could possibly switch out Fiend's Fury to maybe throw a dash of magic in the class if you wanted to though. I say this not because Fiend's Fury isn't helpful, because it most definitely is. I say this because it doesn't have a whole lot of flavor to it. You could honestly slap that mechanic on most any class and change the name and it'd still feel the same. That's just my opinion at least. Maybe a spell effect similar to confusion that you can do once per short/long rest. It keeps with the whole abyssal horror theme and ties a nice knot between the archetype and the class as a whole.
    Let me know what you think about the idea!

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    1. Fiend's Fury probably needs something different, but I was trying hard to stick to the ranger formula here: 11th level is normally some way of getting additional attacks. Normally, the 11th level ranger feature adds more attacks against different creatures, but this one just stacks them on one, so its mechanically only interesting by comparison.

      If I incorporate spellcasting, I think I'll basically emulate divine smite -- something like Infernal Smite.

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    2. If you wanted to stick with the extra attack mentality, something fun could be an extra appendage, like a tentacle of some sort, that allows you to wield an extra weapon. I dunno how that could be balanced because items are so op in 5e, but hey, I'm just tossing ideas around.
      Maybe attacks made with it require a bonus action and the weapon has to be light or a type of bow.

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  2. I like the idea as a whole.
    I love the 3rd and 15th level features.
    The 7th and 11th level features are a bit bland for my taste. The 7th level one especially just reads as "here have +2 AC... in virtually every situation"

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  3. This feels so much like Reaper from Overwatch, just strap on a crossbow and the crossbow master feat and we are set

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    Replies
    1. Ding! One point to Manek for figuring out the gimmick!

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  4. If adjacent to two creatures could you use fiend's fury to attack each one once?
    If so, could you use fiends fury to attack the creature then use your attack from the attack action after you move away from it? (RAW this could POSSIBLY be justified, you can split your attacks between movement in multiattack and the feature's timing is 'when you take the attack action', so theoretically it could come before or after the attack action attack. If that method fails, you could move away first, attack someone else then move back to the creature you started next to and attack them.)
    RAW, the first one is possible and the 2nd is justifiable. What's the RAI on this?

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    Replies
    1. I really intended for this to be used against one creature, so I'm going to make some edits to make this work like that. It definitely needs a 'once per turn' clause.

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  5. Sorry for being a lore nazi here, but if it is an Abysswalker why is does it have an ability called infernal lash? Infernal is strictly devils while abyssal is for demons

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    1. I'm well aware XD

      Is there a general term for demons + devils (other than fiends)? I went with 'Infernal' for lack of a better term.

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  6. The Infernal Lash is a lot less useful for a dual-wield ranger, since they can already attack as a bonus action. Maybe just stack the ability (with less damage) on the first attack each turn?

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