August 26, 2016

Slime Domain

Divine Domain
Comments from the Finger: I think every class needs some stranger options. Thanks to Sleepy Magus, who helped out on this one

Slime Domain

The god that you worship is bizarre, and forgotten to almost all in the realms of men. Gods of Slime are often nameless, churning deities of filth, possessing no temples and few if any worshippers. It is, therefore, a mystery wherefore their immense power originates. Scholars of divinity speculate that, perhaps, the Slime Domain naturally occurs as a result of other gods' waste. Or perhaps, oozes themselves, in spite of being unintelligent in every conceivable sense, still possess the capability to worship at some level, and therefore empower these nameless gods.

Slime Domain Spells
Level Spells
1st grease, ray of sickness
3rd acid arrow, enlarge/reduce
5th meld into stone, stinking cloud
7th blight, freedom of movement
9th cloudkill, contagion

Bonus Cantrips
At 1st level, you learn the acid splash and poison spray cantrips, which count as cleric cantrips for you.

Corrosive Touch
Starting at 2nd level, you have resistance to acid and poison damage.
     Additionally, when you cast a spell which deals acid damage to a target, it takes an additional 1d4 acid damage. If the target carries or wears either metal armor or a metal shield, it must make a Dexterity saving throw. On a failed save, one metal armor or shield of your choice takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
     This acid damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Channel Divinity: Rebuke Ooze
At 2nd level, as an action, you can attempt to command an ooze you can see within 30 feet of you. This ooze must make a Wisdom saving throw or obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An ooze whose challenge rating is equal to or greater than your level is immune to this effect.
     While an ooze is under your command, you can use a bonus action on each of your turns to mentally command it if it is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn. If given no command, the ooze does not act.

Secrete Slime
At 6th level, you can secrete slime from your skin and orifices as an action. For the next minute, you have advantage on checks against being grappled and, when a creature within your reach hits you with a melee attack, you can use your reaction to deal 3d6 acid damage to it.

Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Summon Cube
Starting at 17th level, you can use your action to summon a gelatinous cube to envelop your enemies. Choose a space you can see within 120 feet for the cube to appear. If you summon the cube into a creature's space, the creature is subject to the cube's Engulf and has disadvantage on the saving throw. You can command the cube as with your Rebuke Ooze feature.
     The cube's maximum hit points are increased by twice your level, and, if cube calls for a saving throw, it uses your spell save DC instead.
     The cube vanishes if it is reduced to 0 hit points, or after one hour. After using this ability to summon an ooze, you can't do so again until you finish a long rest.



Changelog: 8/27/16: Corrosive Touch: Reworded for clarity
Summon Cube: 120 foot range

20 comments:

  1. This is pretty cool and thematic. You guys seem to have a thing for ooze.
    Anyway, shouldn't Summon Cube have a range attached to it, something like 6o/120 ft? Having it have unlimited range seems off.

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  2. Love it. Always wanted to play an ooze/acid based character. In 4th edition I wanted to do a druid that exclusivly turned into oozes since they counted as beasts for some reason, but I definitely want to try this out. Only gripe is that vitriolic sphere is not in the domain spells, lol.

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    1. That's because Vitriolic Sphere is from Elemental Evil. From what I've gathered, the digits try to stick with the Players Handbook at first for ease of access. They might change the list eventually. For example if they bundle this and Ooze master together.

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    2. Fair enough. Guess I just never noticed that they don't use stuff outside of the PHB.

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    3. Or perhaps they stick with in the SRD, so they don't get takedown notices from Wizards?

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    4. It's a usability thing. We can't copy the text of those spells, but we can reference them freely without issue. I like to stick to the phb, if possible, to make it playable with no additional books.

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    5. Elemental Evil is still usable. Free Players Guide pdf, provided by Wizards, remember?

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    6. I mean, it's free, but digging through to find it still makes things a little more complicated.

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  3. Is there a limit on Secrete Slime or can it be used as many times as you want? What stops you from immediately using it once the 1 minute is up?

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    1. Besides it being gross? XD

      I'm actually wondering if I intended for this to be once/short rest, but in its current iteration, I don't think it's at all overpowered. So, yeah, there's no reason /not/ to be oozing, but I suppose that makes sense for the class.

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  4. So on the corrosive touch. Does every armor item take the -1 Ac, or just one at a time?

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    1. This was unclear in the initial description -- I've made an edit to clean up the meaning.

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  5. Not to be that guy, but I just wanted to point out that the use of wherefore in the top description is incorrect. Wherefore means why, not where.

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    1. You know, I'm actually blaming this on autocorrect, and I'll fix it soon

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  6. A day before this was posted, I started working on a slime-patron warlock for a new party I was starting. I gave it an ability called corroding touch, which also melted armor. I call shenanigans! Really though, I do love this. Keep it coming with the oozy subclasses.

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    1. You're completely correct: I read your mind XD

      And I don't know how many ooze things we can write specifically, but I can promise that we'll keep writing weird and interesting stuff!

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  7. The wisdom save of oozes is very low, so I think the duration of the Rebuke Ooze ability should be shortened or the CR of the ooze lowered to that of undead destroyed by the cleric's Destroy Undead feature, otherwise the cleric might be in permanent control of oozes which would be very powerful for the cleric's level.

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    1. You know, this this feature is actually intentionally a little more powerful than comparable cleric features, simply because finding oozes to place under your command is probably going to be far more difficult than finding undead. I know this will vary from campaign to campaign, but I definitely believe that undead are way more prevalent than oozes.

      There's always the chance that my reasoning is flawed here. What do you think?

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  8. Well, praise be to Juiblex, for the Faceless Lord's faithful have truly entered the realm of 5e! This is pretty much exactly what I expected to see out of a Slime Priest, though I really like the scaling mechanics on Corrosive Touch. It encourages the player to be a sort of gish; slinging spells against heavily metallic enemies, and keeping a good mix of spells and weapon attacks when faced with an unarmored or nonmetallic foe. Great job!
    Really the only thing I question is the presence of Blight in the Domain spells over the more synergistic Vitriolic Sphere, which would help with the subclass' lack of higher level Acid damage spells (at this point, all they've got is Acid Splash and Acid Arrow, if I'm not mistaken). However, I can understand including Blight for more thematic purposes (what with the rotting of trees and such), and it does prevent anyone who wants to use the subclass from needing anything beyond the base set.
    I've been planning out a set of Element Damage-themed Bishops to throw at my players in my current campaign, and I couldn't be happier that you came out with this at the time you did! Really helped me make the Acid Priest feel unique and scary (not to mention reeeeally made we want to play a Slime Cleric).

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