August 4, 2016

Complete Warmage: Now on Patron!

Quick Patreon Update!

The Complete Warmage, a rebalanced and remastered version of our original class, the Warmage, is available on our Patreon! Included is a slew of new tricks and cantrips, information on how to include the College of Warmages as a faction in your campaign world, a handful of new magic items, and a new house to spice things up a bit.

I'll be doing these updates from time to time to let you all know what we've got hitting the shelves on patreon. You can get access to a loads of exclusive books, like the Waste Update and the Iconic Classes book for as little as one dollar. 

19 comments:

  1. hey guys just want to show my support. You're doing an amazing work here, i check the blog everyday and already download most of the things posted here and printed. We're currently using the peace domain, the versatilist and the spell thief on our table and it's working really fine.
    You guys have my support here and on patreon. Again, thank you :)

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    1. Thank you! We love that you guys support us, and we're going to keep working hard to bring out the best content we can!

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  2. Oh my goodness, this might be the best thing to come out of the blog. Interestingly I was reading The Palm GitP homebrew page, and noticed a lot of his work in the cantrip department made it in.
    I noticed some oddities most specifically with Mystical Blade.
    How does it interact with the first part of Siege Casting, can I add the damage for each hit? And with Select Fire can I opt to unleash one large slash rather than spilt them up?

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    1. Also, is you have Mystical Blade, Blasting Cantrip and Flexible Range, Force Dart becomes completely obsolete. It's out damaged and it's effects are outclassed.

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    2. I'm glad you like it! We worked really hard to polish this one up (and continue to do so -- the changelog grows.)

      Siege casting adds damage each time you make a hit, which does apply each time you hit (I'm going to have to ask The Palm if that was an intentional interaction.)

      Select Fire only allow you to divide up your damage dice as separate attacks, not to merge attacks together. Since mystical blade only deals 1d8 damage on a hit, you can't divide it up. That being said, the fact that it applies to spells in melee at all is a little weird to me. Something to look into, I guess.

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    3. I'll be looking at these more closely to make sure we get them right, but as of now, force dart still has the capability of bring split by select fire and can push back more targets when it does so.

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    4. It would totally make sense that most of my work got into the class, since I was the primary writer for the class :-)

      We're going to revamp Force dart, to make it useable, and flexible range, to not be abusable.

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    5. By the way, all these features have been updated to some extent: force dart has been revamped with more damage and no rider effects, flexible range has been decreased to 30 feet, and siege casting deals damage only once a round, but deals slightly more damage.

      I can't express how happy I am that the cantrip/trick system is this robust now. Thank you everyone for helping us improve it!

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  3. The original version of this class immediately captured my interest, and this new update just makes it even more awesome! I am saddened to see Force Dart being a bit less useful than the other cantrips, but seeing that you want to rework it, I am very hopeful. It was a really fun idea in the original, and I would love to see it be an important part of a Warmage's kit.

    I love what you guys do here, please keep it up for some time!

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    1. Well, force dart is a little less interesting in terms of utility, but you can still get the same push-back as before by using the Forceful Cantrip trick. And Select Fire basically makes it eldritch blast -- it was important to us that a warblade could emulate that spell.

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    2. Yes, but not by actually taking eldritch blast. Warlocks are still king of the castle when it comes to single target damage: 4d10+20+4d6 is a lot more than the 4d12+5+1d8 that the warmage can deal.

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  4. Quick question a about the Pawn's Wall. Does it block everything until it disappears? Or can you break it? Like for a avoiding lightning bolts and area effect line spells.

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    1. I'm not super sure what you mean by your question, but I'll try to answer anyway: the wall provides half cover for creature hiding behind it, but it doesn't necessary block AoE spells and effects. It doesn't have HP and can't be destroyed early.

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    2. Cover inherently provides a bonus to dexterity saves, so yes, it will SORT of block spells like lightning bolt. it will not prevent you from being targeted or affected by spells, though.

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  5. Am i reading this right?
    A Blaster knight with Shillelagh, great sword,any blade cantrip and charged blade can deal 3d6+2*wis+(Cantrip damage) and that is by 3rd level???

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    1. Let's see, that'd be 2d6 + Int for the greatsword, 1d4 for shillelagh, + 2d8 (maximum) for a blade cantrip + Int for warmage edge.

      This might seem like a lot, but it's only Int + 1d4 more than a fighter with the booming blade cantrip could pull off.

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    2. Wont Shillelagh damage improve due to Blaster as well?

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    3. No. Blaster increases cantrip damage, Shillelagh is a cantrip that increases weapon damage. you MIGHT be able to argue that the extra 1d4 damage could be increased to 1d6...but that's not the intent.

      Also, the math is wrong; remember, until level 5, the initial swing of booming blade (like ALL of the blade cantrips) doesn't deal damage, and so doesn't proc warmage edge At level three, you could hit once with booming blade, dealing 2d6+int+1d4. Then, if the target moves, you'd deal 1d10+int. Assuming 16 Int, That's 13 avg damage, or 21.5 if they move, so not a guarantee.

      This seems great, until you take one other thing into account: This guy will have comparatively low ac and HP compared to a similar fighter or paladin, or even other warmages. You're getting some decent damage, but you are certainly putting yourself at high risk.



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    4. 1. Yeah i was referring to the 1d4 turning to a 1d6. but i see I stand corrected on that.

      2. as for the SCAG cantips i see your point but take Molten Blade for example, it changes the base damage of the weapon to fire as well. does that not count as damage dealt by the cantrip? Witch also raises the point that taking a weapon style is useless as the damage is converted and therefore belongs to the Cantrip.

      3. All well and true. with blade ward as a bonus action this becomes an intellectual barbarian :P

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