Comments from the Finger: You 3.5 people are probably familiar with the Vow of Poverty, the feat that almost makes monk on par with some other martial classes (if, of course, the other martials leave their magic weapons and armor at home.) Regardless of how effective it actually was, it really made me want to play a monk, so I've brought it to the current edition, and tried to make it worthwhile.
Way of Poverty
Monks who follow the Way of Poverty take a vow foreswearing material possessions. Above all other monks, these individuals are considered among the most virtuous, and their divorce from earthly goods is compensated by considerable might, both due to their own discipline and through the favor of the gods. However, breaking this vow carries grave consequences: a complete separation from the divine and completely unbalanced ki.
Vow of Poverty
When you choose this tradition at 3rd level, you take a solemn vow to abandon all property and treasure. To honor this vow, you can own nothing; you must donate everything you own to the poor, and, when you acquire new wealth or property, you must donate it as well. You can keep a set of clothing and one trinket as your own and you can carry items to be sold and donated, but willingly using a weapon or shield, wearing armor, or spending money constitutes breaking your vow.
When your vow is broken, you can no longer spend ki points, nor access any ability offered by this monastic tradition. You can reaffirm your vows by discarding all property and wealth you own and meditating for 24 hours.
At 3rd level, the gods have rewarded your temperance. When you use the Attack action to make an unarmed strike, you can roll twice the number of damage dice on a hit. This extra damage does not apply to additional attacks, such as from your Flurry of Blows.
At 6th level, when you take the Attack action on your turn, you can lunge up to 10 feet directly towards your target, without provoking Opportunity Attacks, even if this movement causes you to travel through the air. If your target is in the air, you can complete your Attack action before falling.
Starting at 11th level, when you are targeted by an attack, you can use your reaction and spend 1 ki point to gain a +4 bonus to AC against that attack.
At 17th level, as a bonus action when you attack a creature, you can expend 4 ki points to make this attack a critical hit without rolling.
Changelog: 7/11/16: Perfect Strike: Typo