July 25, 2016

Pestilence Domain

Divine Domain
Comments from the Finger: Pestilence, War, Famine, Death. We're working on the four cleric horsemen over here. One more down; one to go. Now how on earth are we going to write a cleric of Famine?

Pestilence Domain

You worship gods who favor corruption and plague, the Domain of Pestilence, for, though you are ravaged by disease, it does not harm you. Like a virus, you move through the population, spreading your Festering Faith to all who will listen. Unlike a virus, there is no immune system from the Festering Faith, only complete acceptance.

Pestilence Domain Spells
Cleric LevelSpells
1stbane, detect poison and disease
3rdblindness/deafness, protection from poison
5thbestow curse, remove curse
7thblight, confusion
9thcontagion, insect plague

Body of Plague 
By 1st level, you have been in such close proximity to vectors of plague that you are immune to disease and being poisoned. Additionally, you have proficiency with heavy armor.

Tumor 
Starting at 1st level, your body sequesters its toxins in a bulbous protrusion. When a creature within 5 feet hits you with an attack, you can use your reaction to try to poison the creature with the tumor. The creature must make a Constitution saving throw or be poisoned for 1 minute. The creature can reattempt this saving throw at the end of each of its turns, ending the effect on a success.
     After using this ability, you must complete a short or long rest before using it again.

Channel Divinity: Infection
At 2nd level, your divinity carries disease. You can use your action to touch a creature within your reach, which must make a Constitution saving throw, and suffers one of the following diseases of your choice for one minute on a failed save. Since this ability induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.
     Bloodmore. The creature bleeds freely. Whenever the creature takes bludgeoning, piercing, or slashing damage, it takes an additional 1d8 damage.
     Deadleg. The creature's legs stiffen and its movement slows. The creature can move a maximum of 15 feet or half its movement speed on its turn, whichever is lower, on its turn.
     Slaying Fever. Frothing at the mouth with rage, the creature must use its action to attack a creature adjacent to it. If there is no such creature, the creature must move to the nearest creature it can see.

Fester
Starting at 6th level, whenever you deal necrotic or radiant damage, you can change the damage type to poison. In addition, you ignore damage resistance to poison damage. Creatures you target with spells or abilities are not immune to being diseased or poisoned. Instead, a creature that is immune to disease or poison makes a saving throw against your effect with advantage.

Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with toxicity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Viral Infection
At 17th level, when you use Infection, the target also has disadvantage on ability checks and saving throws using one ability score of your choice. Additionally, any time a target of Infection is within 5 feet of another creature, you can choose for the infection to jump to it. The creature must make a Constitution saving throw or be infected by the same disease as the target for 1 minute.



Changelog: 7/25/16: Body of Plague: Gives proficiency with martial weapons heavy armor.
Fester: Only allows you to change necrotic or radiant damage to poison, and allows you to ignore poison resistance and poison condition immunity
7/28/16: Tumor: Effect applies to attacking creatures within 5 feet, not just melee weapon attacks

21 comments:

  1. I feel that Tumor should have Wis Mod (min 1) uses per short/long rest, in line with most other first level cleric abilities such as Thunderous Rebuke; as is, it is very underwhelming.

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    1. The sixth and eighth level features are also very weak, on the account that Poison is the most resisted damage type and the one with the most immunities in the Monster Manual. The sixth level is doubly bad because I am hard pressed to name five spells naturally on the Cleric List which deal any of those types.

      I just checked - the sixth level feature affects only Flame Strike and Fire Storm. Neither of those are availible at 6th level, so unless a Cleric multiclasses the sixth level feature does /Nothing/ unless they Multiclass.

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    2. ^Until 10th and 14th level

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    3. I would move Body of Plague to 6th level and give Heavy Armor+Martial Weapons instead.

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    4. That's actually some fantastic insight! I always forget that the cleric spell list is so limited in this edition. A good strategy here might be to change Fester into something that bypasses disease / poison resistance and immunity, killing two birds with one stone.

      I also like the idea of heavy armor + martial weapons, since this is something I neglected, but a cleric of this type might need. I'll do some editing to fix some of this.

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    5. If I can question, what made you decide against Heavy Armor? If you add Heavy Armor, this Cleric actually makes a very good 'Death Knight' or 'Blight Knight'; almost like a not-explictly-evil Oathbreaker.

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    6. Another thing to mention in favor of heavy armor is that this kind of cleric wants to be in the thick of things and opening up martial weapons means they want strength to do it; it fits the 'four horseman' angle too. Needing 14 dex + good strength + good wis for good AC means they won't have a 'choice' in their tertiary stat. Some people might want good int or cha. Or con, since the always prepared list contains several Concentration spells.

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    7. This wasn't a final decision on the matter - I just need to get my books in front of me to make sure that I'm not stealing anything unique from the War domain.

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    8. War and Tempest get Heavy Armor + Martial, and then some others get Heavy Armor but no Martial Weapons. I do not believe any get MW but not HA (for sure none in core).

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    9. Cools, yeah I looked it over too. Heavy armor is probably the way to go, though I'll have to cut MW proficiency so 1st level doesn't have too much.

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  2. I like the new Fester. I was going to suggest letting you switch Poison to any damage type an enemy was vulnerable to, but the current setup makes more sense. I like the idea of being able to infect a Construct with infectious flaking rust, jumping from gear to gear and machine to machine.

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    1. I am also a huge fan of the new fester. Subclasses like this are why I sub to the Patreon. Even though this is a free one, I want to support more like this.

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    2. I am also a huge fan of the new fester. Subclasses like this are why I sub to the Patreon. Even though this is a free one, I want to support more like this.

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  3. Love this idea. Just one question, because me am dumb: does Fester's effect on poison resistance and immunity work with other abilities, or just Fester's type shifting?

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    1. It's a general effect. If you can deal poison damage, fester lets you bypass resistance.

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  4. Tumor should specify that, in order to use the feature, the target must be within 5 ft.

    It makes sense that a character using a reach weapon or attacking with a spiritual weapon shouldn't be subject the the effect.

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  5. I'm really liking this! It pretty much makes Poison a valid damage type, and gives me something to throw at my gaming group's smug Paladin. She may be able to hit the brothel with no drawbacks, but let's see her avoid the diseases THIS miniboss throws out >:D
    (p.s. If you're working on a Famine Domain, I'd recommend using Exhaustion as part of its mechanics, as it's a rarely used condition, and boy howdy does it hurt! Plus, one can get exhausted very quickly by not eating, so it makes sense thematically)

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  6. In regards to making no pestilence domain... Perhaps effects that apply exhaustion or exhaustion-lite effects? To simulate the effects of hunger and malnutrition?

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    1. *a famine domain.
      Sorry for the typo.
      What even is brain?

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    2. When I start writing it, that's absolutely the direction I'm going to take. Also, I just know I'm going to call the Channel Divinity Wither. No idea what I'm going to make it do, yet, but I've got the name :D

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