May 23, 2016

Water Domain

Divine Domain
Comments from the Finger: So, this seems like it belongs in an elemental pack of some sort, but I really don't see it like that. Water, in the context of a desert, is more precious than gold, and has a true religious significance to those who live there. 

Water Domain

In the heat of the endless wasteland, water is precious, and access to it is key to survival. Priests only swear to the Water Domain in truly hostile environments, where water is scarce enough to command divine significance in the minds of the people. In these places, clerics which can summon elemental water are the bringers of life to utter desolation, and are often the only barrier between the unending heat and lethal dehydration.

Water Domain Spells
Cleric LevelSpells
1stabsorb elements, ice knife
3rddarkness, snowball swarm
5thtidal wave, wall of water
7thice storm, watery sphere
9thcone of cold, maelstrom

Spring of Life
Your holy symbol is little more than a flask from which pure water flows. At 1st level, you can cast the spell create or destroy water once without expending a spell slot. After using this ability, you must complete a short or long rest before using it again.
     At 8th level, you can cast this spell at will.

Channel Divinity: Refresh
By 2nd level, you can expend your Channel Divinity when you take a short rest to summon forth perfect elemental water from your flask. Each creature that drinks from this water while taking this short rest immediately regains one expended hit die.

Channel Divinity: Moisture Shield
At 6th level, you can use your Channel Divinity as an action to form a 5-foot-radius sphere of churning water around you, while you concentrate on this effect for up to 1 minute. Ranged weapon attacks targeting you or any other creature within the sphere have disadvantage.
     Additionally, as a bonus action while the sphere is formed, you can lash out with a tendril of water from the sphere. This acts as a whip that uses your spell attack bonus for attack rolls, adds your Wisdom modifier to damage instead of Dexterity, and can originate from any point on the surface of the sphere.

Divine Strike
By 8th level, you gain the ability to infuse your strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 cold damage. At 14th level this increases to 2d8.

Water Shape
At 17th level, you have been blessed by elemental water, and as a bonus action can assume a form composed of water. For 1 minute, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, and you can't be grappled, paralyzed, poisoned, restrained, or prone. After using this ability, you must complete a long rest before doing so again.



Changelog: 5/23/16: Water Shape: Should be 1/long
5/29/16: Refresh: Refluffed.

24 comments:

  1. Would immunity to non-magical B/P/S damage be out of line with the other cleric capstones? It seems more flavourful to me that way, and it still does nothing against magical weapons.

    ReplyDelete
    Replies
    1. The more worrying part of that is that there just aren't any precedents for that much damage immunity within classes, and I suspect that's because the designers didn't really intend it.

      Delete
    2. The only immunity I can think of is the storm sorcerer

      Delete
  2. I very much dislike the level 2 feature. It entirely removes one of the interesting RP elements of a desert campaign/adventure at very low level.

    This is the same complaint I have with Remove Curse and Cure Disease.

    ReplyDelete
    Replies
    1. I'm going to guess you mean you have a problem with Spring of Life (the first level feature which allows you to create water) rather than the second level feature which gives you a faster recovering hit die.

      In both cases, I see your point that it removes the scarcity of water problem from RP, but allow me to counter: There's other sources of danger in the desert. Plus, that's the big draw for this class anyway, and you can use 'I'm the only source of water for a hundred miles' to pretty interesting roleplay effects. I genuinely think this class just kinda takes the RP value and moves it elsewhere.

      Delete
    2. Honestly, this is less an issue with this class as it is the spell Create Food/Water. And they all serve the same purpose: to heal. Clerics are the healers of the game: you're free to tone that back a bit, but who else but a cleric WOULD you call to magically remove a curse or curea disease?

      Delete
    3. My issue isn't that these things exist, it's how binary they are. Curses and diseases are an insurmountable problem up to point x, then they may as well not exist.

      Having those spells behave like Dispel Magic would be a step in the right direction. Personally though, I'd like curses to list components required for their removal (that could be discovered by casting remove curse without the components perhaps).

      Anyway, back on the topic of water, the fact that the level 2 feature creates a natural spring irked me more (RAW it sounds like a party could fill up all of their water containers and it would be the spring that evaporates when the rest is over). It seems to me like a player would pick this class if they didn't want a desert campaign but the DM was set on it.

      Delete
    4. Sorry, being overly critical, just looking at these factors currently in preparation for my 5e revised edition houserule dump.

      Delete
    5. Oh, we thrive on criticism here, and I totally understand your perspective on this one.

      In fact, the second level feature wasn't something I considered as being a major source of water, since I was using the 'natural spring' as a fluffy wrap for the 'regen hit dice' mechanic. I may need to refluff that to remove that type of impression, otherwise, Refresh makes Spring of Life useless.

      Delete
    6. The way I see it you could change the "drinking from the natural spring" part to something like "drinking from your holy symbol flask" granting the extra healing. It would "only" add to the first level feature, but that isn't necessarily a bad thing.

      Delete
    7. What if it even disappears from their flasks? It less evaporates and more vanishes.

      Delete
    8. Well, for the second level feature, it's not as important that the water vanishes as it is that it no longer offers a benefit after a certain amount of time. I'm going to go ahead and implement Mirrownis's fluff variant on Refresh, to show you what I mean here.

      Delete
  3. Really love it. I only would have hoped to so Conjure Elemental (water only) in there.

    ReplyDelete
    Replies
    1. I was thinking about that, but I wasn't sure how that would work in a desert environment. Can you just have a being of pure water following you around the dunes?

      Delete
    2. I see what you mean. Aside from factors like evaporation, a desert is hardly "natural" enviroment for a water elemental, but that is why it would be a miracle and thus quite befitting of a cleric.

      I mean isn't the whole point to be able to do things that others are unable to?

      I do not think it to be really all that vital for this subclass to be able to use conjure elementals, I would just have found it to be thematically in coherency with the rest of the "call forth water from nowhere" abilities.

      Delete
    3. An early draft actually had casting conjure elementals as a feature all on its own, but it was pretty flimsy, and got cut in later drafts. I could basically slot it into the expanded spells list, but I would need an asterisk a mile long to be satisfied with it. It's really not a problem with casting the spell in the first place, it's all the bonus rules I would want to apply to the elemental once summoned.

      Delete
    4. Better leave it as is then. Simple and elegant beats convoluted every time in my book.

      Well if a PC would really really want to summon a water elemental their GM could always give them the once per day item to so I guess.

      As a sidenote: Any chance you are going to share some preview of the work you have been doing with the warmage? On Patreon maybe? I am just asking because I am currently playing one and having the time of my life.

      Delete
    5. The preliminary rule changes are done, and have been so for a while. There's a lot of fluff and setting material still left to write, so that's going to take some time. I will say, though...while it's not going to feel like an entirely new class, there are enough changes that it's going to feel substantially different (in a good way)

      Delete
  4. Are you guys going to release a desert pack? Or are y'all just on a desert kick recently?

    ReplyDelete
    Replies
    1. Nope, it's coming. We had it planned for the end of this month on Patreon, and we've since moved it back to next month so it can get some polish, some art, and some monsters.

      Delete
  5. Damn... at level 8 you can forcibly rule a dessert community... destroy every oasis and make people pay for water.... you might as well be their God. Now I want an LE water domain cleric. That sounds awesome

    ReplyDelete
    Replies
    1. Yep. To a group of peasants, a sufficiently high level water cleric WOULD be their god...then again, the CLERIC'S god may not be so keen on his underling gathering worshipers of his own...

      Delete
    2. This thought it exactly the thought which prompted me to write this in the first place!

      Delete
    3. If I'm ever in a desert campaign... oh buddy. And if I ever run a campaign this NPC is going to be village leader of a very faithful town.
      It sounds like a beautiful moral dilemma. Kill this guy, and kill the town... or let this monster rule with an iron fist for them to live.

      Delete