May 30, 2016

Exemplar

Roguish Archetype

*This awesome subclass, originally a version of the Invisible Blade, comes from Derek Nekritz! Drop a comment and tell him how he did*

Exemplar

Exemplars are cunning combatants who should not be taken lightly on the battlefield.

Tactical Advantage
Starting when you choose this archetype at 3rd level, you may add your Intelligence modifier to your initiative rolls.

Combat Superiority 
At 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.
     Superiority Dice. You have four superiority dice, which are d6s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 9th level and one more at 13th level.
     Using Superiority Dice. You can expend superiority dice to power a number of different benefits, called maneuvers. Unless otherwise stated, you can only use one maneuver per attack.

     Feint. As a bonus action, you can expend a superiority die to trip up a creature within 10 feet. Make a Charisma (Deception) check contested by your target’s Wisdom (Insight) or Wisdom saving throw (target’s choice). You add your superiority dice roll to this check. If you succeed, you have advantage on your next attack roll against that creature.
     Inveigle. When you make a Wisdom (Insight) check or Charisma (Deception) check, you may expend a superiority die as a bonus action to add it to the check. You apply this bonus after making the check but before learning if it was successful.
     Unfettered Defense. Whenever a creature attacks while you are unarmored or wearing only light armor, you may expend a superiority die as a reaction. You add the result of the superiority die to your AC until the start of your next turn.
     Vital Attack. When you deal Sneak Attack damage against a creature, you can expend a superiority die and add it to the damage roll.

Brilliant Awareness
At 9th level, your experience and your intellect push your perception to near super-human levels. You add your Intelligence modifier to Wisdom ability checks.

Cunning Combat 
By 13th level, whenever you would be unable to add an ability modifier to damage, such as when fighting with two weapons, you can add your Intelligence modifier to damage.

Flow of Combat
At 17th level, when you reduce a creature to 0 hit points, you regain a superiority die.



Changelog: 5/31/16: General: Typos
6/1/16: Feint: Reworded
Combat Superiority: Using Superiority Dice: Formatting change, and only one superiority die per attack

30 comments:

  1. Can you attack vital strike on top of itself? Also this is a really cool way to make a smart rogue mechanically useful. That initiative. Well... non magical smart.

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    1. I'm not sure what you mean by this question.

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    2. I don't think that is the intent. But since you add the damage to the sneak attack damage, it is only one "act" of dealing damage, so there is by RAW no opportunity to activate vital strike multiple times at once.

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    3. Yeah, there's nothing that says "once per turn" and it does to cost an action or bonus action, so RAW, you could use it multiple times at once, which could potentially be a very powerful nova attack.

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    4. This was just updated in the change-log actually. You can now use just one maneuver per attack, just like the fighter

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  2. Typo under Brilliant Awareness:
    "...a near super-human levels."

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  3. I was like "Weird, this looks like..."

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  4. This comment has been removed by the author.

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  5. I need a reminder, when did I give you this idea? Sadly I have the memory of a goldfish. XD

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    1. This comment has been removed by the author.

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    2. Crap! Sorry for the name snafu -- I had a hard time finding your name when I went back through my archives! This fell off my todo list for a long while and when it resurfaced, I remembered how great it was and got it on the release queue. I emailed you about it, but couldn't get a response. If there's a handle you wanted to go by, let me know.

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    3. (I got my Dereks mixed up!)

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    4. Okay thanks I thought so. Glad to see my memory isn't completely rotten

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    5. Haha, no problem, I mean, let it be said, I'm CaptainDawntracker on reddit/r/UnearthedArcana so... yeah. Thanks for posting my content.

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    6. Anytime, and again, sorry that this fell off my plate and that I got mixed up when I tracked it back down. Google literally ate half of the emails on my end. Would you prefer I switch credit to CaptinDawntracker? Should I provide a link anywhere?

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    7. It can stay as is, no point in using my moniker while posting as Derek. No link required, haha, thanks

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  6. I like the idea of this subclass! A few things I might address though:

    Feint - should probably say "target's choice" for the odd occasion when the target isn't controlled by the DM.

    I was going to say Unfettered Defense should say once per turn, but it does say it costs a reaction, so that's not necessary. The superiority ability descriptor might want to mention any limits to per-turn use, though. The fighter equivalent mentions this, and while I don't see any problems here, it'd be good to mention (ex: can you dump all dice 4 into a single sneak attack?).

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    1. You're absolutely correct about that Feint note. I'll change it soon.

      I'll check battlemaster and compare it against what I have here to make sure I get the details right.

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  7. How would multiclassing two classes with maneuvers work? For example, I'm 6 levels in Battle master and 14 here. I would have 6 d6 superiority dice from exemplar and 4 d8 from battle master, but that can't be how it goes. On that part (the quantity and quality of the dice) I can't make a ruling myself, but I suppose that you can use a exemplar dice to fuel a battle master maneuver and vice versa.

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    1. I would suggest that you can use any superiority die with any maneuver. So, if you're a level 6 character that is half battle master, half exemplar, you can use your 4d6 and 4d8 on any maneuvers you know.

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    2. And this is basically fine because, unlike other characters which already have Extra Attack at this level, you've just got a bunch of maneuvers.

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    3. Yeah, I knew the use of dice for any maneuver would be like that, since it's how it functions by raw. But, imagine this, I have 6 d8 superiority dice and a 4(+1 because of martial adept feat) d8 dice. With that, I have 4 rouge maneuvers and 3(+2 because feat) maneuver. For some reason, in my head that just screams OP. I dunno, maybe because I think versitality > damage.

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    4. And you might actually be right. Ultimately, I don't closely screen most of our subclasses to ensure that that're watertight under every possible combination of multiclasssing (it's just not a realistic amount of design consideration.) That being said, I don't think this is the most egregious OP build one can make. After all, we're talking +1d8 a round, for 8 rounds/short rest, with a debuff effect added in. For that, you need to delay Extra Attack by at least 3 levels. It might not be super balanced, but I'd still probably allow it at my table.

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  8. Quick Question: Exactly how far does Cunning Combat extend? Would an Exemplar rogue be able to add their Int bonus to damage on, say, a Fireball cast from a wand? Or to the damage of a trap/environmental hazard they constructed/set up? It feels like that's the direction you're going, what with the Exemplar being all about using your wits to get an edge in any situation, but I'm just checking (to prevent my lofty dreams of a Booming Blade Exemplar from being too good to be true).

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    1. You know, I didn't include a range, because I wasn't thinking that creatively about this feature -- which is an accidentally brilliant error, because it's called Cunning Combat.

      Apply it to whatever. Spells. Traps. Cantrips. Intelligence isn't your primary stat as a rogue, and you're already not adding a modifier, so it's almost guaranteed to be balanced. Plus, it fits the theme in the meta-game! You're being cunning with these creative uses of the feature!

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    2. And with that, the Exemplar has gone from being an amazing Rogue homebrew to my favorite Rogue homebrew. If you'll excuse me, I need to go find a character sheet :D

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