April 22, 2016

Ur Priest

Divine Domain
Comments from the Finger: This one is a favorite among 3.5 optimization groups. Back in the day, it was a prestige class that gave you a new level of divine spells every time you took a level in the class -- which is still completely unprecedented. To give some context to how immensely broken this was, a DM of mine used to allow literally anything from any book in 3.5, except for this and Horizon Walker. It was my envy in the 3.5 days, and I'm still in love with the theme today.

Ur Domain

Ur priests are scarcely clerics in the traditional sense; many even despise the gods. Rather than being granted divine magic and authority by a deity or powerful idea, clerics of the Ur Domain siphon off the energies granted by gods to divine spellcasters, using it for their own needs without giving even lip-service to any god. Ur Priests can come from any walk of life, but the most dangerous are always ex-clerics and paladins who have abandoned their gods. They violently oppose religion in any form, and use their powers to weaken the gods and destroy their followers.

Ur Domain Spells
Starting at 1st level, when you prepare spells following a long rest, you can select one spell to prepare from any list of cleric domain spells, and it doesn’t count against the number of spells you can prepare each day. This spell must be of a level for which you have spell slots. At 8th level, you may prepare 2 spells in this way, and at 17th level, you may prepare 3.

Godhate
At 1st level, you have advantage on saves against divine spells, which are spells cast by clerics, paladins, druids, rangers, and other sources the DM deems appropriate.

Channel Divinity: Anti-heal
By 3rd level, as a bonus action on your turn, you can use your Channel Divinity to invert positive energy auras around you. For 1 minute, no creature within 60 feet of you can regain hit points due to magic. Instead, when a creature would regain hit points, it must make a Constitution saving throw or take necrotic damage equal to the amount it would have regained (rounded down.)

Siphon Spell
Starting at 6th level, you can expend two spell slots of the same level to cast a spell that you know of 1 level higher.

Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Steal Magic
By 17th level, you have learned to siphon magic from spellcasters just as you do from the gods. As a reaction when you affected by a spell, you can learn it as a cleric spell and prepare it until you complete a long rest. You can only learn one spell in this fashion at a time and it does not count against the number of spells you can prepare. If you attempt to learn a new spell after you have learned one with this feature, you immediately forget the old spell.



Changelog: 4/23/15: Anti-Heal: Creatures must make a save, damage is equal to hit points that would have been regained.
Steal Magic: Spells are prepared, in addition to being learned.
4/24/16: Ur Domain Spells: Reworded

21 comments:

  1. I love it! So flavorful. Also, this is immensely powerful if you have a paladin in your group because of lay on hands.

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    1. Eh, I ran the numbers and the damage of Lay on Hands isn't all that crazy, but as Adam Brodner mentioned below, the fact that they lack saving throws or attack rolls is a major problem, so I've inserted a saving throw thing.

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  2. Your wording on Siphon Spell is saying "1 level OR higher" again. Looks to only be in the blog post though, PDF appears correct.

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  3. Yes! I saw this back in 3.5 and that it was a wonderful idea. I'm really glad that now it's available from level one

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  4. An issue with Steal Magic:
    If you learn a spell until you complete a long rest, how will you ever use it? RAW, it's not prepared when you learn it.

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  5. An issue with Channel Divinity: Anti-heal
    As written it can turn your own healing spells into offensive options. This is an issue as most healing spells dont require an attack roll, a saving throw, or even a willing target.

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    1. That's totally a great point! I guess I thought that most healing spells were only for willing targets, but upon closer inspection, that doesn't seem to be the case. I've gone ahead and given the targets a saving throw.

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  6. Siphon Spell could do with rewording IMO.
    "Starting at 6th level, you can expend two spell slots of the same level to cast a spell that you know of 1 level higher."
    -Can you use this to cast spells at higher levels?
    -If so, can you cast them at levels you don't have slots for?
    -Do you need the spell prepared? (It doesn't state it and Clerics pick from their full class list when preparing spells, to they 'know' every spell on that list)

    If I'm interpreting it correctly, it's something like: spend 2 equal-level spell slots; gain a spell slot 1 level higher if you have that a+ccess to that level of spell slot; instantly spend the gained spell slot.

    RAW, a 6th level cleric could use this to cast a 4th level spell a level before they have 4th level spell slots.

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    1. By RAW, you can't prepare a spell which you don't have spell slots for, but this is a cleric and I accidentally used the word 'know', so it could definitely use some rewording. It should go "Starting at 6th level, you can expend two spell slots of the same level to cast a spell of 1 level higher that you have prepared."

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    2. Personally, I would go for "You may expend two spell slots of the same level as if you were expending a single spell slot 1 level higher." To allow for the casting of spells at higher levels than their base level. RAW, that could be interpreted to mean (for example) you may only cast a 6th level spell when using 2 5th level spell slots, when you may (for some unknown reason) want to use 2 level 5 spell slots to cast a 4th level spell at 6th level.

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  7. It might be a good idea to reword the last sentence of the Ur Domain Spells feature. As it is, the first time I read it I saw it as preparing two eighth level spells and three seventeenth level spells, which had me very confused. A better wording would be "At 8th level you may prepare two spells in this way, and at 17th level you may prepare three."

    Steal Magic could also use some cleanup, but I'm not entirely sure how to go about doing that.

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    1. Fair enough. I can reword that. As for Steal Magic, I'm not sure what I can cleanup per se.

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    2. Would the wording "you may choose to gain access to this this as if it were one of your prepared spells" be an adequate replacement for the current wording?

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    3. Well, I'm not really convinced that the wording needs much cleanup here. You have to cover the bases that you know the spell, that it is prepared, and that it is a cleric spell for you, to avoid any weirdness. I got all those boxes checked, and I think the feature is understandable, so I'm fine with it.

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  8. Does this archetype get a bonus proficency or cantrip like the other domains?

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  9. How would Power word heal interact with Channel divinity: Anti-Heal?

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  10. Is Anti-Heal supposed to be 2nd level, instead of 3rd level?

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