*After a lot of hard work, this subclass comes to you courtesy of Alan of the Lewis's. Let him know what you think in the comments*
College of Fey
Bards that hail from the Feywild are of truly sublime skill. The fey create unmatched songs and sonnets, some of which can magically charm the minds of men through lyrics alone. Perhaps driven to capture some of this skill, some mortal bards befriend the fey and, with practice and dedication, learn to adopt their art and magic. These bards join the College of Fey, and begin to approach the unearthly grace of Feykind.
You can bind yourself to a single musical instrument in a 1 hour ritual. This instrument takes on an otherworldly appearance and, if you are on the same plane of existence as it, you can summon it as a bonus action on your turn, causing it to teleport to your hand.
Additionally, you learn a number of spells native to fey. These spells count as bard spells for you but don’t count against the number of bard spells you know.
Fey College Bonus Spells
Bard Level Spells
3rd entangle, goodberry
5th barkskin, misty step
7th conjure animals, wind wall
9th conjure woodland beings, dominate beast
At 3rd level, you can spin tunes which confound your enemies, fooling their senses and lower their defenses. As a bonus action, you can target a creature you can see within 60 feet of you and expend a Bardic Inspiration die. This creature must succeed a Charisma saving throw or subtract the number rolled from its AC, to a minimum of 10, for 1 minute.
The creature automatically succeeds this saving throw if it can't hear you or if it is immune to being charmed. At the beginning of each of its turns, it can repeat this saving throw to end this effect early.
Starting at 6th level, you have a spellbook written in musical notes only you can read (other creatures require a comprehend languages spell, or similar effect to read this book.) This spellbook contains every 1st-level ritual spell from the druid spell list, which you can cast from the book as a ritual as if they were bard spells known to you.
If you observe a ritual spell being cast that is of a level for which you have spell slots, you can expend a Bardic Inspiration die to magically add that ritual to your spellbook. If the spellbook is stolen, misplaced, or destroyed, a new one magically appears on your person 24 hours after you were separated from it.
Out Of Thin Air
At 14th level, you can choose one of the following tricks. This selection can be changed when you take a short or long rest.
In Hand. You can produce most material components for spells out of thin air, ignoring all material components under 100 gp which are not consumed by the casting. Additionally, you can magically produce up to 10 gold pieces each day. If not spent, this currency vanishes at dawn.
Flitter. You can expend a Bardic Inspiration die to teleport 15 feet to a space that you can see, expending movement normally for this teleport.
Call for Help. You can expend a Bardic Inspiration die to cast a modified version of the spell conjure fey. You can cast this spell in an action, rather than a minute, and its duration is the number of rounds rolled on the Bardic Inspiration die.
Changelog: 4/26/16: Warding Tune replaced with Duplicitous Tune
5/10/16: Duplicitous Tune: Target can repeat saving throw at the beginning of each of its turns.