February 19, 2016

Paradox Hunter

Ranger Archetype

**More time-travel awesomeness from Neal M!**

Paradox Hunter

As a paradox hunter, you are a member of an elite force educated in chronomancy, trained to hunt those that should not be. Nothing can stop you from finishing your mark - not even death.

Time Magic
When you select this archetype at 3rd level, your spellcasting ability for your ranger spells becomes Intelligence. You use your Intelligence modifier, rather than your Wisdom modifier, when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
     You also gain access to additional spells at 3rd, 5th, 9th, 13th, and 15th level. You are always able to cast these spells, and they do not count against your number of ranger spells known.

Ranger Level     Spell
3rd déjà vu
5th time's arrow
9th  haste
13th impressions of the past
17th evasiveness

(Note: Chronomancy spells can be found here.)

Retrocognitive Tracking
At 3rd level, you can track a creature by looking into the past. When you make a Survival (Wisdom) to track a creature, the DC increases by 5 for every three days since the creature has passed, rather than each day.

Paradox Strike
At 3rd level, you can send attacks across timelines. When you use the Attack action on your turn to make a weapon attack, you can use a bonus action to make a second attack against the target. The attack originates from the location you were standing when you began your last turn. If the target is out of range, there is no line of sight to the target from this location, or other conditions make this attack impossible, the attack misses. You don’t add your ability modifier to the damage of this bonus attack, unless that modifier is negative.

No Time To Bleed
By 7th level, you can delay damage to your body. When you take damage from an attack, you can use your reaction to instead take that damage at the end of your next turn. Any conditions imposed by the attack are also delayed until the time you take damage.

Precog's Advantage
At 11th level, you can take a short glimpse into the future to make decisions in combat. Once per turn when you make an attack, you may instead make two attack rolls on two separate creatures, then choose one.

Temporal Evasion
At 15th level as a reaction when you are attacked or are targeted by a spell, you can defensively step forward in time, vanishing completely. This attack or spell has no effect on you. During the next round, you effectively do not exist, and can't be perceived or targeted by effects. At the beginning of your following turn, you reappear within 5 feet of where you vanished. After using this ability, you must complete a short or long rest before using it again.



Changelog: 2/20/16: Paradox Shot: renamed Paradox Strike: now applies to all weapons attacks, not just ranged weapon attacks
2/23/16: Time Magic: Changes your casting stat to Intelligence

25 comments:

  1. Pure awsomnes! Can't wait to play this.

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    1. I tell you, I jump for joy when Neal M drops something in my inbox. It's always something original and exciting

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    2. Though I do have one problem. I get time is mostly showed to be used to evade or better hit with projectiles, but the 3rd level ability "Paradox shot" is only usable by ranged characters. Maybe make it a melee thing too. You could just change a few words. I don't want to insult neither you nor Neal M, but I don't like when a (sub)class that doesen't explicitly focus on one thing (like ranged combat) makes a limitation. The ranger does get other fighting styles besides archery, and it would be bad to limit that ability so that it can't be used more versitaly (hope I spelled it right). If somebody wanted a (for example) dual wielding paradox fighting guy, he would either have to carry a ranged weapon or ignore that ability.

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    3. That's a really good point (and it's one of the reasons rangers are so tough to write,) but does it make thematic sense for it to work with melee weapons? After all, I can imagine a projectile flying between timelines, but a melee weapon is carried by the character, and I have a harder time imagining that character is somehow doing that, while also have an actual place in the 'real' present timeline.

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    4. And this feature has already seen like 3 huge revisions, so it's safe to say it's the problem child of this subclass. Any feedback would be appreciated.

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    5. Well, (though I'm not a very huge fan of the game) if you played LoL recently, you'll remember Ekko. He's this guy who leaves a trail of the past behing him. I kinda see the melee version like that, the past of the guy flanking the enemy from the same/diffrent position. For example, the guy moves (and possibly attacks before or after movement). On next turn, he uses the bonus action and the trail repeats the movement and hits, wheater or not that happened. That's just the fluff description in my mind though, people might see it diffrently. That's how it could work. I get your point about it being diffrent with projectiles, but limitations are a really non-wanted thing, especially in D&D. Even mechanical limitations can get in the way, and since it's a game based on imagination, anything can happen.

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    6. Yeah, it's funny, time-travel-arrow-shooting was the entire reason I came up with the archetype and it ended up getting changed a bunch cause everything I came up with was too confusing. Time travel is confusing in general, I guess...

      We probably could alter it to be weapon attack instead of ranged weapon attack (or we could leave it as is and you can use it that way anyway!). I intended the feature to be a ranged benefit, but some Rangers do like to switch between melee and ranged (e.g. the Versatilist). It's a little more awkward because right now all it requires is last turn's line of sight, but as a melee attack I guess you'd need to have been able to move into range to hit that turn? The whole remembering-last-turn's-state mechanic has always been the thorn in that feature's side, I wish there was an easier way to evoke the attack-from-the-future-or-past kind of thing in it. If anyone has any ideas, feel free to comment!

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    7. Here's how I see it!
      "(Name)
      At 3rd level, you can send attacks across timelines. When you use the Attack action on your turn you can use a bonus action to make a second attack against the target. The attack originates from the location you were standing when you began your last turn. If there is no line of sight to the target from this location, the target is not in range, or other conditions make this attack impossible, the attack misses. You don’t add your ability modifier to the damage of this bonus attack, unless that modifier is negative."

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    8. It's basicly the same but I removes the specifications for a ranged attack.

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    9. You know, that might just work. It's possible I was over-complicating the issue, because that modification doesn't feel like it takes anything away from the theme.

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    10. Now the question is... Is there a name as cool as Paradox Shot??

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    11. Blast from the Past?
      Strike trough Time? (though that sounds melee only, scratch that)
      Maybe not as good as Paradox Shot, but some ideas.

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    12. Maybe just Paradox Strike.

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    13. Right. Sorry if this insulted you or if this was a big problem, but when restrictions aren't needed, I like to get rid of them. Sorry again.

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    14. No need to apologize. Your comment was insightful, and will better the subclass as a result. Feel free to nitpick whenever you want, because we appreciate the critique

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    15. Haha yeah if my last comment sounded negative in any way it wasn't meant to!

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    16. Ok then. Also, in the changlog it says "Paradox shot renamed Paradox shot" though I'm on the phone and it might be a bug or somethin'

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    17. Not a bug, I was just dumb. I'll fix it right away

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  2. I imagine it as a jarring moment where the ranger and target flicker and timelines suddenly realign to have whatever wounds suddenly exist on the target... So last round you attacked and they moved away. This round you attack someone else - but make a retroactive attack in the past against target 1.


    Are the spells in the pdf?

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    1. The spells are not in the PDF. You'll have to download the separate Chronomancy Spells PDF, which I linked in the post. This will eventually get some sort of PDF bundle, so keep an eye out for that.

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  3. I vote that you should make this kind of Ranger have Int as casting instead of Wis.

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    1. I hadn't really thought about the casting modifier! You're totally right.

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  4. The paradox strike seems useless if you choose two-weapon fighting, since you can already attack as a bonus and add your ability modifier.

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    1. That's a good point. The intent here (and there was a few edits that messed with our focus a little bit) was to give about +1d8 once a turn. I wonder if I should just drop the bonus action requirement...

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