Comments from the Finger: This was a really obvious one and I'm surprised that we didn't get to it earlier. Wizards that don't specialize should be represented in some way, as they are in Pathfinder, but are really difficult to represent mechanically. If we make this wizard good at dealing damage, it would seem that a lack of specialization is similar to evocation. If we made this wizard good at surviving combat, it would seem like it's similar to abjuration. So the goal here was to make the most wizard-y wizard possible; one that's just good at being a wizard.
School of Universalism
Though most wizards specialize in a single school of magic, the rare and exceptionally gifted can advance their studies without losing focus on any arcane school. These wizards are known as Universalists, and can wield the forces of any arcane school with equal measure.
Beginning when you select this tradition at 2nd level, the amount of gold required to copy a spell into your spellbook is halved.
At 2nd level, choose 1 spell that you know to memorize. This spell is always prepared and does not count against your total number of spells known. You can select an additional spell to memorize at 6th, 10th, and 14th level.
By 6th level, you can expend two spell slots of the same level to cast a spell of 1 level higher.
At 10th level, the time required to cast a spell as a ritual is reduced to 1 minute, unless casting time of the spell is longer.
By 14th level, your focus is legendary. Whenever you would lose your concentration on a spell, you can instead choose to maintain your focus by expending a spell slot of a level greater level or equal to the spell you are concentrating on.
Changelog: 1/22/16: Arcane Conservation: renamed Arcane Condensation
Arcane Integration: renamed Arcane Concentration
4/2/16: Arcane Concentration: Spells must be 4th level or lower
8/30/16: Arcane Concentration: Nerfed