October 21, 2016

The Demon's Chalice

Otherworldly Patron
Comments from the Finger: This cool warlock comes from Damios Azaros, who first recommended it to us on our subreddit!

The Demon's Chalice

Legend tells of an artifact of the icy north, a golden chalice, covered in demonic runes and symbols. Few even know of the chalice, and fewer still have seen it in person, but those who have carried it know that it whispers to its bearer, offering immense power to anyone foolhardy enough to drink from it. With the proper words and incantations, the chalice fills with ice cold blood, summoned from the deepest Abyss.
     Essentially, the blood is poison. It infects the veins of whoever drinks it, and confronts them with horrible demonic voices and visions of violence and death. Only the strong can survive the blood and inherit its frigid power.

October 18, 2016

Buried Treasures #2: The Warlord 1 - 20

Greetings, all!

The Palm of Vecna back for another edition of Buried Treasures, this time featuring all 20 levels of the Warlord in addition to all three banners: Lion, Eagle, and Dragon.
     Since the initial introduction of the warlord, WotC was kind enough to drop the newly revised ranger on us, complete with a new way to do the animal companion. The cohort structure of the Warlord was and always had been based on the PHB ranger's animal companion, so it seemed only natural to lean hard into the new companion rules and mirror them almost entirely. This, of course, leads to some interesting design changes (the dropping of Extra Attack, for one), but I have a feeling that these changes will keep the warlord and his/her cohort feeling interesting and strong.

  • Cohorts now act entirely on their own initiative, but you control their actions.  
  • Rally only works on creatures below half their health.
  • Extra Attack replaced by Coordinated Assault
  • Adjustments to the banner abilities to fit the new ability structure
  • Bannerman ability split into Bannerman and Bannerman's Loyalty
  • Rules for building cohorts added
  • Levels 11 - 20 now available
  • Dragon, Eagle, and Lion banners now available

Please enjoy, and feel free to ask as many questions as possible. Like before, this is not playtested, merely balanced via numbers and thought experiment. Please playtest it as much as you can, break it in half, and send me the parts back so that we can make a stronger product!

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(By the way, sorry about the delays, folks: as much as I enjoy doing this, life gets in the way of fun stuff sometimes)

October 17, 2016

Infernal Heritage

Sorcerous Origin
Comments from the Finger: This is an oft' requested item that draws inspiration from the Hellfire Warlock of 3.5

Infernal Heritage

You are descended from fiends of the Lower Planes, eternal enemies of light and good. The traits have shown up in your bloodline for generations: hot blood, habitual cruelty, and bone spurs of horns barely visible on the head, but you were born with a stronger connection. You can summon unearthly fire at your fingertips that burns most anything, and you feel the constant urge to scorch those who stand in your way. And, of course, like your ancestors before you, you lust for power and to corrupt the souls of the innocent.

October 15, 2016

The Mage College

So I don't shout-outs often, but one of our contributors, Derek Nekritz, just launched a blog of his own, called the Mage College. Go check it out!

October 14, 2016

Beast Rider

Druid Circle
Comments from the Finger: Originally conceived as a Mammoth Rider by Rex Gunn, this class took a distinctly mounted-combat approach when the pieces came together, and I quite like the result.

Circle of Beast Riders

The Circle of Beast Riders is composed of druids that walk in lock-step with the beasts of the wild, and learn to ride them, no matter how ferocious the beast. These druids travel far afield on the backs of wild creatures to defend the beasts of the wild from those that might harm them. And in combat, they are a terrifying force; where a knight may approach on the back of a warhorse, a beast rider will arrive atop a wild bear, wolf, or mammoth.

October 12, 2016

Top 10 DMing Tools

Note from the Thumb: When this was posted, there were only 8 links. I have rectified that error, and added the Cartographer's Guild and PCGen to the list.

One of my favorite parts of playing D&D is being the Dungeon Master. Whether it’s world-building, roleplaying a variety of characters, or springing nasty surprises on the party, it’s always been fun. But you know what isn’t fun? Keeping track of numbers and rules, such as initiative order, monster hit points, spell durations, effects, etc. Too often, I hear things from my players like:
  • What does that spell do again?
  • I want to grapple the orc. What do I have to roll for that?
  • Am I still invisible?
  • Which one of the guards is the most injured?
     Each time, I have to consult my books or notes. This kills the pacing of the game while I flip through the PHB to find a spell, or try to remember which of the 5 identical guard minis represents guard #2. I still haven't found a solution for that last problem aside from labeling the minis, but for everything else, as they say, there's an app (or website) for that.
     I have an entire folder of helpful websites and tools bookmarked for easy access when I DM. These include reference material, worldbuilding and storytelling help, homebrew rules, and other tools that make my job as a DM easier.
     So without further ado, here’s a list of my top ten tools and websites for DMs.

October 10, 2016

College of Romance

Bardic College
Comments from the Finger: The bard class needs a good old-fashioned charming archetype. 

College of Romance

Love is a powerful thing, and noone knows this better than the bards of the College of Romance. Paramours, seductors, and silver-tongued devils, these bards have turned the art of wooing someone into a science, which they ploy to their advantage with mechanical efficiency. Given the option, these bards would rather make love than war, knowing full well that an enemy turned ally is twice as effective as an enemy slain.