January 23, 2017

Insect Glaivemaster

Ranger Archetype
Comments from the Thumb: Here it is, the third MH subclass! This one is based on the insect glaive.

Insect Glaivemaster

Far outside of civilization, in the dense jungles and arid deserts of the far East, the Insect Glaivemasters make their home. Rangers of this order carry masterfully carved glaives, which they can use with deadly efficiency. Each of them forms a special bond with an animal companion, but they are no ordinary beastmasters. Their companions, specially bred since ancient times, are cat-sized flying insects that form magical blood bonds with their masters. These insect companions, called kinsects, can drain the vitality of a creature with their bites, healing themselves in the process. When an Insect Glaivemaster comes of age, she embarks on a lifelong journey. Her goal: to protect the fringes of society from the monstrous denizens of the wilds.

January 20, 2017

Gloaming Knight

Roguish Archetype
Notes from the Nails: in Soviet Feywild, knight sneaks up on thief!

Gloaming Knight

The fearsome, black-clad knights of the Gloaming Court pursue their sworn mission with grim determination, fanatically dedicated to the destruction of all lycanthropes. The reasons for their crusade are shrouded in mystery, but none can doubt their efficacy.
     Gloaming knights are among the only fey who work with and use iron and steel, having developed magical wards to protect themselves from its noxious effect. Consequently, other fey creatures tend to give them a wide berth, often treating them with scorn or outright hostility.

January 18, 2017

Unearthed Analysis: Monastic Traditions

Hello to all! I would like to introduce myself, since this is the first time I'm posting here: I am the Knuckle of Vecna, or as people might know me on Giant in the Playground, DracoKnight. I am incredibly happy to be here, and I'm starting a new monthly article where I offer my personal analysis of the Unearthed Arcana articles put forth by Wizards of the Coast. The purpose of my articles is to offer my thoughts on how the content will function in your campaign, whether or not something is overpowered, and how to tweak the content if it is overpowered, or in the very rare case, underpowered.

I'm not planning on writing my articles in the same order as WotC, but instead I'm writing on the Unearthed Arcana in the order of which I find most interesting. With that out of the way, the article that really leaped out and grabbed me is the article on monastic traditions.

January 16, 2017

Green Star Adept

Arcane Tradition
Comments from the Finger: This classic from 3.5 was done by Idanbhk, who is proving to be quite the master of writing arcanists.

School of the Green Star

Once a generation, the legendary Green Star crosses the sky, a portent of great and terrible events. Each time it passes, shooting stars of burning emerald fall from the sky. These fallen stars are the only known source of starmetal, a rare and precious ore infused with mighty magical powers.
     A wizard of the School of the Green Star utilizes the wondrous properties of the starmetal, turning himself slowly from a creature of flesh and blood into a statue forged of starmetal, gaining great powers in the process.

January 14, 2017

May Book Poll

Hello all!

As of right now, we have books lined up in some form or another for the next few months. This month  (which releases on Feburary 1st)  will be a collection of classes including the Gunslinger. Next month (March) will be the Weird West update, which mixes swords, sorcery, and six-shooters in equal measure, and the month after that (April), we have something only called Dragonbook lined up.

(note: this is a tenative release schedule, subject to change, and at the whims of none other than the Finger himself)

We're running a poll for the book that comes after that. There's some great options right now!

Go hop on our Patreon and and vote!

Lovecraft Handbook Preview

Question your own sanity with the Lovecraft Handbook, an essential for DMs and players of campaigns which feature aberrations, the Far Realm, and creeping eldritch madness. If you've ever wanted to terrify your players, or get into the skin of a body-warping or completely insane characters, this book is for you. And if you're at all familiar with the Call of Cthulhu roleplaying game, the Lovecraft Handbook can act as a toolkit to bridge the divide between these very different game systems.

This is one of the longest books we've ever written, and is packed full of new content: archetypes, backgrounds, a d100 table of trinkets, cursed magic items, variant rules, spells, alien monsters, and artifacts. Even the Necronomicon!

Get it now! Support us on patreon!

January 13, 2017

The World-Eater

Warlock Patron
Comments from the Knuckle: This patron came about when someone on the Giant in the Playground forums asked what a Warlock bound to the Tarrasque would look like. Five minutes later, I presented the first draft of the patron below. Each of the features is inspired by a feature possessed by the Tarrasque. With that said, please enjoy my first contribution to Middle Finger of Vecna, Otherwordly Patron: the World-Eater! If you have any questions, comments, or concerns, feel free to drop them in the comments section below, and I will answer! :)

The World-Eater

Few warlocks follow the breadcrumbs of ancient, cryptic riddles that detail how to forge a pact with the World-Eater. This titan goes by many names: the King of Monsters, the Bottomless Hunger, the Great Maw; but its true name is the Tarrasque, a legendary creature of untold power. Without question, it is the most powerful creature on the Material Plane, curbed only by its own dormant slumber, to which it returns for decades or centuries between waking fits of destructive rage.
     This single creature can decimate kingdoms and bring empires to their knees, and it does not give its power easily. It is said that the ritual to gain the World-Eater's patronage subtly manipulates the dormant titan's dreams, bringing the prospective warlock into its favor. Performing this ritual is perilous, however; agitating the tarrasque while it slumbers may cause it to awaken, once again visiting its legendary destruction on the world.